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HomeMIT CMS.608 / CMS.864 Game Design, Fall 2010Lecture 12: Knowing Your Players

Lecture 12: Knowing Your Players

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Lecture 18: Puzzles

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Description: Today’s reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapter 11

Bartle, Richard. “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.” April 1996.