Video details loadedContinue
HomeMIT CMS.608 / CMS.864 Game Design, Fall 2010Lecture 9: Strategy, Skill, and Chance, Part 2
MIT CMS.608 / CMS.864 Game Design, Fall 2010
Video 7 of 10
Lecture 9: Strategy, Skill, and Chance, Part 2
1:09:10
Up Next
Lecture 12: Knowing Your Players
Description: This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops.
Instructors/speakers: Philip Tan, Jason Begy
Related Resources
[CGD] Chapters 7 and 8