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HomeMIT CMS.608 / CMS.864 Game Design, Fall 2010Lecture 9: Strategy, Skill, and Chance, Part 2

Lecture 9: Strategy, Skill, and Chance, Part 2

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Description: This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops.

Instructors/speakers: Philip Tan, Jason Begy

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