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HomeMIT CMS.608 / CMS.864 Game Design, Fall 2010Lecture 18: Puzzles
MIT CMS.608 / CMS.864 Game Design, Fall 2010
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Lecture 18: Puzzles
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Lecture 19: Abstraction and Simulation
Description: Puzzles are a popular type of game, characterized by a strict ruleset and (ideally) a single solution. They may appear on their own or embedded into a larger narrative, sometimes representing a similar real-life mechanism (e.g. unlocking a door).
Instructors/speakers: Philip Tan, Jason Begy
Related Resources
[CGD] Chapter 3
Kim, Scott. “What is a Puzzle?”