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HomeMIT CMS.608 / CMS.864 Game Design, Fall 2010Lecture 23: Creating Sequels
Lecture 23: Creating Sequels
41:56
Description: Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This connection can also constrain the sequel concept and discourage new users. Sara Verrilli describes her experiences with the Thief games.
Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)
Related Resources
[CGD] Chapter 10